I had thought to make
A video of these three
All playing at once
and maybe I will, but not now. For now I will instead go back a few steps from that thought and write a few words about these three video documents.
Benjamin Gosney and I have published some audio as a ‘digital album’ on the bandcamp website: cardboardvolcano.bandcamp.com/album/on-the-cusp-of-something
We also made a webpage and put it on the worldwide web at cardboard-volcano.co.uk
PHS is part of a consortium being led by bITjam to create a new makerspace in the City centre with a focus on providing young people with access to technologies for creating the future.
There’s a thing being called Art City going on in Stoke-on-Trent (a five-year programme that launched in September 2014). The KULES Art Residency is part of that, and their ex-factory exhibition runs November 8th-29th, 2014: more info from the supporting AirSpace Gallery.
I provided art-technology and programming support for Leslie Deere’s Laserdome installation found on the ground floor of the disused Olympus Engineering building – a space that has a tremendous amount of reverberation that exaggerates the mid-low frequency range.
I was at the Live Coding Network Doctoral Consortium on Thursday last week.
This document has notes I made afterwards.
Here’s a photo of me and sdfsys, as tweeted by @pauwly:
— Paul McConnell (@pauwly) September 25, 2014
Laurence Counihan clicking a heart shaped glyph today triggered a notification to me that brought one of my video recordings form 2010 to my attention… I couldn’t remember what
happens in ‘live code Max MSP 20100220‘, so I watched it again.
I saw that Counihan had also clicked ‘like’ on Max/MSP Live Coding #2 from Kingsley Ash, of which I had been aware when recording in 2010:
Using a buffer with variable speed record (poke~) and playback (index~) to generate sounds. Some really interesting noises using a very small number of objects, but the controls are unpredictable and sometimes slip out of range.
The subject of live coding is trending in my mind at the moment as I prepare for a number of things that happen or start in the next few weeks… rambling on that and those to follow (perhaps).
I don’t think I had seen this one before today, I’ve both clicked the ‘like button’ and added it to improvithing :
A realtime performance of creating a Max-patch, starting from zero.
– You have 6 minutes to build a Max-patch and do a performance with it.
– Start with an empty patch.
– Only use the standard objects that are part of Max/MSP/Jitter.
– Don't use externals, pre-build external datafiles, help files, or anything of that kind.
Personal interest here extends to the following observations:
The date 20100220 (used as title) is significant to me because it is the day before 20100221 which has been discussed in my thesis in connection the work that began in live code practice and later was given the name sub synth amp map… The video from Paulus above fits the same pattern of construction as sub synth amp map because it begins with the building of a soundmaking algorithm, a visual representation of data generated in that algorithm is then added, and then the algorithm is edited to control the (now audiovisual) output.